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(+1)

Hey, I played your browser demo as promised. The main thing for me at the moment  is that you sometimes can't move when you're in a crater or hole. Maybe add a jump move that also works via charging a button? (I understand that there's one shot that should solve that but it is limited )  The direction you shoot in could be  more emphasized, maybe with a transparant arc that also changes  and gives you more of an indication on where your shot is  roughly going (experiment with the length to see what is the sweet spot).   And I don't know if this is a bug or you want to have it in there but you can erase the terrain with your mouse and sometimes add terrain (which is fun, because of the physics).   These would be my main points. Good luck with the next steps, I guess the hardest part is to make a good enemy AI that feels fair.   :) 

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Hey, thanks for playing! I appreciate that

The main thing for me at the moment  is that you sometimes can't move when you're in a crater or hole. Maybe add a jump move that also works via charging a button? (I understand that there's one shot that should solve that but it is limited )

Noted, for now I would like to avoid that(I feel that there are too many buttons) but if more people say the same, it'll be changed

The direction you shoot in could be  more emphasized, maybe with a transparant arc that also changes  and gives you more of an indication on where your shot is  roughly going (experiment with the length to see what is the sweet spot)

Good idea, I'll add that once I figure how shaders work in Godot 

 And I don't know if this is a bug or you want to have it in there but you can erase the terrain with your mouse and sometimes add terrain

Oh, yes, I forgot about that, I use that as a debug tool, and to see how I can make an interesting terrain.

and lastly how did you feel changing the power level?